Jittering when moving character and holding object?

Hi
I created a system in which the player can pick up objects and move them around, and everything works well - however, once a player grabs something and walks and then strifes left or right, the grabbed object jitters weirdly.

I created the same system within a normal First Person Character from Unreal, and no jittering appeared then (was a few months ago) but we switched to a “true first person” view, so a third person character with the camera placed where the head is. I suspect that this causes the jittering - but I have no clue on how to fix it. Should I go into the animations?
I also tried unparenting the camera, so its not fixed to the mesh, but the jittering still occurs (I noticed that the movement of the character is also a bit weird, so where could I look to fix this issue?)

Here is a little video about the issue to visualize it:

By the way, if you move only with w and then look around it works perfectly fine, but the strafing causes the issue.

your box is colliding with your player capsule. Use the ignore actor when moving node on the box and pass in your player character. It could stop the collision from happening while you are moving.

Sadly, this didnt fix it (for debug I used overlapp and ignore, but the jittering still occurs)

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I noticed this weird jittering with the character when strafing - do you happen to have an idea where I could look to fix this? is this an animation problem or something in the movement comp? pretty sure that this is messing up the cube grabbing…

Oh it’s probably because you are simulating physics while carrying the box. Ignore actor when moving is for non simulating actors.

You could make a custom collision channel to ignore your character and then set the channel for the box while you are carrying it.

The collision on the cube cannot “block” the capsule component.