Jittering of objects at distance

In my level, I have a very large forest scene. Jittering occurs on all objects distant from the camera, however when the camera is close to the same object, the jittering goes away. How to deal with this?

It’s most likely due to float variables responsible for holding the position vector becoming less accurate the further away from world center (0,0,0). Unfortunately not much can be done about it.

You could try shifting world origin via “Set World Origin Location” but it has it’s own complications.

I am not sure if this is related, but maybe investigate the “Large World Coordinates” thing: Large World Coordinates in Unreal Engine 5 | Unreal Engine 5.4 Documentation | Epic Developer Community