Hello,
I’m currently having an issue where when I move backwards, the animation is jittery, and resets to other animations. Not sure what is up. Let me know if any other information is needed to help me fix this!
Thanks!
Normal.
Due to the changing between 360 and 0.
Isolate back motion and put the animation in its own 2d blendspace.
Reach the animation (state machine) by input + angle range between 300 and 360 - 0 to 60
Plus or minus.
Thats not a fix.
If you slomo to .25 you will see the exact same behaviour is still happening.
And guess what? At 30fps which is what you get with the engine in best case scenarios now a days you will definitely notice it more…