Jittering moving backwards with blend space. Forward and other directions are fine.

Hello,

I’m currently having an issue where when I move backwards, the animation is jittery, and resets to other animations. Not sure what is up. Let me know if any other information is needed to help me fix this!

Thanks!


Normal.

Due to the changing between 360 and 0.

Isolate back motion and put the animation in its own 2d blendspace.

Reach the animation (state machine) by input + angle range between 300 and 360 - 0 to 60
Plus or minus.

For anyone who might come upon this forum:
Turns out it was smoothing time causes the jittering. This would cause the axis to go from all the animations from -180 to 180.
The fix is simple:
Make “Wrap Input” Checked (True).

Thats not a fix.
If you slomo to .25 you will see the exact same behaviour is still happening.

And guess what? At 30fps which is what you get with the engine in best case scenarios now a days you will definitely notice it more…

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