It’s hard to tell from that video whether it’s the character or the camera that is jittery, because it’s using the pawn rotation. Can’t guarantee it will help but I feel like adding a small amount of lag to the camera boom might stop it from being jittery.
Yeah I’d say it’s the camera then rather than the character then, which is why I think introducing just a small amount of lag would be enough to eliminate it.
Even with all animations disabled, my character still jitters
The issue seems to appear when the character rotates too fast — the movement makes a noticeable jump or snap.