I apologize in advance for my english, i am from russia.
I also apologize if I asked the wrong question or chose the wrong category.
The fact is that in anril there is a jitter in the UMG animation for a long time.
A good demonstration of the problem can be found in the question below:
As far as I understand, the problem appeared on ue4.18 and is still present in ue4.25
This makes it really difficult to animate elements using either slow motion at the end of the animation or slow animations
Are you planning to fix this? Please do not leave me out of the answer, like the question, the link to which I left above