I couldn’t stop building this creature. It started as a quick sculpt inspired by the eyeball creature from Alien: Earth, but it took on a life of its own. I built it for 3D print—then decided one pose wasn’t enough. So now it’s fully rigged, animated, and ready for both digital scenes and physical 3D prints.
Included in this package:
High poly (1M+) rigged and animated sculpt.
Low-poly tentacle mesh (wip)- you can use this to rig, bake, and export to game engines.
All procedural materials for the eyeball and tentacles, and baked textures for the tentacles. Iris texture.
Complete rig for animation.
Complete animation as seen in the video.
Additional Blender file for compositing the "security cam" style footage from rendered frames.
Additional Blender file for the final video edit.
All rendered frames used to create final rendered video.
You can grab the complete model, materials, and animation rig on my Artstation store.
https://www.artstation.com/marketplace/p/Lmq70/trypanohyncha-ocellus
I spent about three weeks creating this piece. I’m also planning to keep improving it: things like finishing the low-poly version for game engines and VR, squishy and stretchy tentacles, and a more realistic eye system with real depth and refraction. Thanks for valuing the work—it means a lot.
If you make something with this, please tag me—I want to see what you create!
https://www.instagram.com/jiovanie.velazquez