Sosnovka is a modular environment kit for creating winter post-Soviet urban exterior locations. The package is optimized for UE5 and Lumen (no baked lighting required), featuring mid-poly geometry with high-resolution texture density suitable for First-Person and Third-Person projects. Building facades automatically vary in color tint, grime, and procedural leaks, while window elements like blinds, curtains, and emissive light states randomize automatically to prevent visual repetition. For level design, the pack includes PCG graphs for procedural scattering, a Niagara blizzard system with several emitters, a cinematic post-process setup (Fisheye distortion, RGB noise, Tilt-Shift, custom Exponential Fog shader), and custom Blueprints: Spline Road generator, Mesh Projection tool, and a Simple Array utility.
Key Features:
Procedural Panel Houses: Modular high-rises with automated variation in facade details, lighting, and interior silhouettes.
Complete Winter Environment: Snowy landscapes, bare trees, weathered roads, playground elements, street infrastructure, vehicles, and realistic urban clutter.
Utility Blueprints:
Spline Road generator
Mesh Projection tool
Simple Array utility
VFX & PCG: PCG foliage graphs for natural tree scattering and a dynamic Niagara blizzard system.
Cinematic Post-Processing: 5 custom post-effect shaders including Value Separator, Fisheye, RGB Noise, Tilt-Shift, and Custom Fog.
Demo Scene: A fully assembled showcase map demonstrating all features and systems in action.