Jermy Pearson - Character Logic Kit (Blueprint-Only) — Modular Character Gameplay System

Character Logic Kit is a polished, modular blueprint-only gameplay kit that gives you everything you need to build third-person characters, AI opponents, and core gameplay systems fast.

This kit focuses on modularity and clarity: each system is self-contained and designed to be reused or extended. Drop in the player character and AI blueprints, connect the HUD and widget blueprints, and you’ll have a working combat + loot + basic crafting flow you can iterate on.

Core benefits

  • Speed up prototyping — working player + AI logic ready to go.

  • Modular — swap, replace or extend character, AI, HUD and UI systems.

  • Blueprint-only — no C++ required; friendly for designers and small teams.

  • Cleanly organized assets and interfaces to speed integration in your project.

Key features (bulleted)

  • Player Character & Controller — BP_Character_Player, BP_Character_Master, player controller and third-person character examples.

  • AI Characters — ready AI classes (mage, rifle, shield, two-handed boss, etc.) and basic task/behavior components.

  • HUD & UI — HUD blueprint, HUD widgets (ability bars, inventory, crafting widget interface) and sample UI flows.

  • Combat & Abilities — basic melee/ranged systems and ability bar integration.

  • Loot & Crafting — loot actors (food, loot items), basic crafting station blueprint, and item/respawn logic examples.

  • Modular Interfaces — Blueprint Interfaces (BPI_/BPL_) for clean communication between systems.

  • Blueprint Task/BT support — sample tasks such as BP_BT_Task_Attack and Behavior/AI building blocks.

  • Polished Content Browser Layout — clearly named blueprints and interfaces for quick discovery.

  • Blueprint-only — everything is implemented in blueprints for designer friendliness.

Player / Core

  • BP_Character_Player

  • BP_Character_Master

  • BP_ThirdPersonCharacter

  • BP_ThirdPersonGameMode

  • BP_PlayerController_Coursra (example)

AI

  • BP_AI_Mage

  • BP_AI_Rifle

  • BP_AI_Shield

  • BP_AI_TwoHanded_Boss

  • BP_AI_TwoHanded

  • BP_BT_Task_Attack

  • BP_AL_Bow (AI loadouts)

UI / HUD / Widgets

  • BP_HUD_Coursra

  • BP_W_Inventory (widget)

  • BPI_Widget_Crafting (interface)

  • BP_Ability_Bar

Gameplay systems / Actors

  • BP_Actor_Effect_Fire

  • BP_Actor_Crafting_Station

  • BP_Actor_Loot_Example

  • BP_Actor_Projectile

  • BP_Actor_Puzzle

  • BP_Loot_Food_Carrot / BP_Loot_Food_Potato

Blueprint Interfaces / Libraries

  • BPI_Character_Ai

  • BPL_Character_* (Blueprint libraries/interfaces)

Other

  • Example items, markers, spawners and a set of blueprint interfaces and helper classes.