Character Logic Kit is a polished, modular blueprint-only gameplay kit that gives you everything you need to build third-person characters, AI opponents, and core gameplay systems fast.
This kit focuses on modularity and clarity: each system is self-contained and designed to be reused or extended. Drop in the player character and AI blueprints, connect the HUD and widget blueprints, and you’ll have a working combat + loot + basic crafting flow you can iterate on.
Core benefits
Speed up prototyping — working player + AI logic ready to go.
Modular — swap, replace or extend character, AI, HUD and UI systems.
Blueprint-only — no C++ required; friendly for designers and small teams.
Cleanly organized assets and interfaces to speed integration in your project.
Key features (bulleted)
Player Character & Controller — BP_Character_Player, BP_Character_Master, player controller and third-person character examples.
AI Characters — ready AI classes (mage, rifle, shield, two-handed boss, etc.) and basic task/behavior components.
HUD & UI — HUD blueprint, HUD widgets (ability bars, inventory, crafting widget interface) and sample UI flows.
Combat & Abilities — basic melee/ranged systems and ability bar integration.
Loot & Crafting — loot actors (food, loot items), basic crafting station blueprint, and item/respawn logic examples.
Modular Interfaces — Blueprint Interfaces (BPI_/BPL_) for clean communication between systems.
Blueprint Task/BT support — sample tasks such as BP_BT_Task_Attack and Behavior/AI building blocks.
Polished Content Browser Layout — clearly named blueprints and interfaces for quick discovery.
Blueprint-only — everything is implemented in blueprints for designer friendliness.
Player / Core
BP_Character_Player
BP_Character_Master
BP_ThirdPersonCharacter
BP_ThirdPersonGameMode
BP_PlayerController_Coursra (example)
AI
BP_AI_Mage
BP_AI_Rifle
BP_AI_Shield
BP_AI_TwoHanded_Boss
BP_AI_TwoHanded
BP_BT_Task_Attack
BP_AL_Bow (AI loadouts)
UI / HUD / Widgets
BP_HUD_Coursra
BP_W_Inventory (widget)
BPI_Widget_Crafting (interface)
BP_Ability_Bar
Gameplay systems / Actors
BP_Actor_Effect_Fire
BP_Actor_Crafting_Station
BP_Actor_Loot_Example
BP_Actor_Projectile
BP_Actor_Puzzle
BP_Loot_Food_Carrot / BP_Loot_Food_Potato
Blueprint Interfaces / Libraries
BPI_Character_Ai
BPL_Character_* (Blueprint libraries/interfaces)
Other
Example items, markers, spawners and a set of blueprint interfaces and helper classes.