Jermy Pearson - Blueprint Station

1. Module Registration (BlueprintStation.cpp)

• Registers a tab in Tools → Blueprint Station

• Creates the SBlueprintStationWidget UI when opened

2. UI Widget (SBlueprintStationWidget.cpp)

• Shows an asset picker (left panel) filtered to Blueprint assets

• Displays generated C++ code preview (right panel) with header/source tabs

• Provides buttons to:

• Copy header/source to clipboard

• Save files to disk (configurable output directory)

3. Blueprint Reader (BlueprintStationBPReader.cpp)

Analyzes a UBlueprint and extracts: | Element | Source | |---------|--------| | Variables | Blueprint->NewVariables | | Functions | Blueprint->FunctionGraphs | | Events | Blueprint->UbergraphPages (EventGraph) | | Components | Blueprint->SimpleConstructionScript | | Event Dispatchers | Multicast delegate properties | | Interfaces | Blueprint->ImplementedInterfaces |

4. Code Generator (BlueprintStationCodeGenerator.cpp)

Converts the snapshot into C++ code:

• Header (.h): UCLASS, UPROPERTY, UFUNCTION declarations, component pointers

• Source (.cpp): Constructor with CreateDefaultSubobject, function stubs with TODO comments from Blueprint node descriptions

Workflow

1. User selects a Blueprint in the asset picker

2. FBlueprintStationBPReader::ReadBlueprint() creates an FBPBlueprintSnapshot

3. FBlueprintStationCodeGenerator::Generate() produces header and source strings

4. User previews, copies, or saves the generated