Hi, I have pawn I am spawning into a menu scene, the pawn has a rotating movement component added with a rotation rate of Z = 6. The camera is on a spring arm. The idea is the menu level scene loads, the pawn slowly pans the camera around the Z-axis while the menu widget is on the screen. This works as I expected it would. But the rotation has periodic pauses, there are freezes every half-second or so for maybe 2 or 3 frames at 60fps
I tried loading different scenes, the complexity of the scene seems to have an effect on the length of the pause, but even if I use the standard Siple VR level as an example it has the same jerky feel.
This happens in the editor and if I package the project and run it by itself. My PC is reasonably capable thread ripper with 32gb ram and a 2080ti, I am running it at 4k but this doesn’t seem complex enough to make the pc struggle. The GPU profiler says the scene takes 2.49ms with the slate system taking an additional 1.27ms, to my understanding that should be able to render 265fps before it starts to lag but it is struggling at 60fps
So I think it is how I have set up the scene with the rotation component, but I don’t know what to look at to fix it.