Hi Folks
I am currently experiencing an issue with a couple of morph target animations imported from 3ds max to UE4.11.
The animations/morph targets import fine and when scrubbing the animation timeline in persona everything is smooth. However when I use the play button or play the animations in my scene they stutter terribly, almost as if it is ignoring most of the frames and then suddenly jumping.
The meshes in question are imported as Skeletal but do not have bones or are skinned, I have however imported many other meshes like this which have worked perfectly. They are both relatively low poly (1699 and 7366 triangles) so I am guessing it is not a performance issue. These are the first I have imported since updating to 4.11 so I’m wondering if this is the issue?
I would greatly, greatly appreciate any help!