Jerky Character Movement

When moving with my character the movement is smooth in the editor preview but in the packaged game if I move around, the movement is smooth for about a second and then has a short cut off and repeats this pattern as long as I’m moving. Even if I use the default templates c++ or Blueprint, this still happens. I have also tried testing this with other Unreal Engine 4 games on and it still happens, so I’m not the only facing this issue.

I solved it, it turns out this actually had to do with v-sync. So, to fix it I had to execute the console command r.Vsync 1 and the movement was fine. So I guess this is exclusive to Unreal, because I’ve never noticed anything like this in any other engines when V-sync was off besides screen tearing.

Thank you!