Jenkins deletes UE4 4.20 files


I am using the following command to build an UE4 build.
&"C:/Program Files/Epic Games/UE_4.20/Engine/Build/BatchFiles/RunUAT.bat" BuildCookRun -project="$ENV:WORKSPACE/MarkOfDarkness.uproject" -noP4 -platform=Win64 -clientconfig=Development -serverconfig=Development -cook -allmaps -build -stage -pak -archive -clean -archivedirectory="$ENV:WORKSPACE/temp/Development/x64"
However, I’m getting the following error: ERROR: BUILD FAILED C:\Program Files\Epic Games\UE_4.20\Engine\Binaries\Win64\Android\UE4Editor.modules was in manifest but was not produced.

This seems to be caused by some UE4 script deleting the file. Any idea on how I can fix this ?

I am also having this problem. Did you ever find out how to solve it?