Jean Noel Clift Evenor - SyncStrike Replicated Collision

SyncStrike – Replicated Collision Framework for UE 5

Drop-in component that turns any Character, Weapon, or Projectile into a fully network-ready damage collider—no extra Blueprints or replication code required.

Ideal for action-RPGs, souls-likes, shooters, or any multiplayer game that needs reliable hit detection without writing networking code from scratch.

Documentation

Video Documentation

Discord

Why SyncStrike?

  • One-Component Setup – add SyncStrikeActorComponent, plug in a Data Asset, play your montage.

  • 100 % Replicated – deterministic server checks, client prediction, and minimal bandwidth cost.

  • Animation-Driven Hits – boxes / spheres / capsules auto-follow sockets every frame.

  • Homing & Straight-Line Projectiles – fire missiles that track actors, the mouse cursor, or any location.

  • GAS-Ready – emits FGameplayAbilityTargetDataHandle so Gameplay Effects “just work.”

  • Plug-and-Play VFX – Niagara trails and impact FX configured in data assets.

  • Blueprint & C++ Friendly – clean API, sample BPs, full source included.

Requirements: This plugin requires GameplayAbilitySystem (GAS) and Niagara plugins, which are included with the Unreal Engine.