JCInventory, Grid based jigsaw Inventory for your projects

Hey, I’ve been trying to implement the 4.10 version into a c++ game with no luck. I’ve even downloaded the survival game project to try to follow your video tutorials but that fails at the same point too.

The ‘CPPWas Used’ event runs fine but when ‘Get Player JCInventory Core’ tries to run it just silent fails. Pretty hard to debug.

The player pawn has been set up like in your latest custom pawn video, with the RPC component.
I’ve tried to set up the items using the interact function I found and also exactly like in the video. See attachments.

Is there something I’m missing? I’m a bit new to Unreal Engine so there may be something simple I’m missing. Any help would be great.

Edit:
The inventory window loads fine and the items disappear when I interact with them in PIE.

Edit: Solved
I just noticed ‘Get Interact Component’. If anyone else is wondering see the last attachment.