Game-ready desk lamp prop designed for real-time applications.Clean topology, optimized polycount, and PBR materials make this asset ideal for video games, VR/AR, archviz, and real-time visualization.The lamp features a simple, realistic design with a dedicated emissive bulb texture, allowing easy control of lighting inside Unreal Engine, Unity, or any modern engine using PBR workflows.Built to professional marketplace standards with efficient UVs, consistent texel density, and engine-friendly materials.
Features:
Low poly, real-time optimized
PBR Metallic/Roughness workflow
Emissive bulb (separate emissive channel)
Single texture set
Clean topology and UV layout
Correct real-world scale
Suitable for games, VR, cinematics, and visualization
Three colour variants as separate base colour maps
Technical Details:
Format: FBX, OBJ, blend
Texture Resolution: 2K (Base Color, Normal, Roughness, Metallic, Emissive)
Polycount: Optimized for real-time use
Materials: 1 (lamp) + emissive bulb
UVs: Non-overlapping, 0–1 space
Scale: Real-world (50cm)
Engines: Unity, Unreal Engine, and others
No logos, no branding, fully generic and production-ready.