JB - Aircraft HUD

Aircraft HUD – Jet-Style Head-Up Display (Unreal Engine 5.5.4 Project)

This project brings the look and feel of a real fighter jet cockpit directly into Unreal Engine. Designed as a fully functional Head-Up Display (HUD), it overlays critical flight data in a clean, transparent, and easy-to-read format—just like in modern aircraft.

Built inside UE, this HUD system includes:

Core Flight Data – Speed, altitude, pitch, and roll indicators update dynamically.

Targeting Reticle – Center reticle with lock-on markers for immersive combat or simulation projects.

Compass & Heading Scale – Full directional display along the bottom of the HUD.

Warning System – Animated “WARN” indicator triggered by blueprint scripting.

Custom Blueprint Logic – Real-time updates driven by variable bindings and dynamic materials (speed, altitude, pitch, yaw, etc.).

The design uses a transparent glass-style projection, closely resembling real HUDs in fighter jets, while the underlying Unreal Blueprint system ensures smooth data flow and animation control.

Perfect For:

Game developers creating flight sims or combat experiences

Educational demonstrations of HUD design in Unreal Engine

Aerospace enthusiasts exploring cockpit UI design

Creative projects looking for a futuristic interface overlay

This project is free to download and share—feel free to use it, modify it, and integrate it into your own simulations or games.

Hi, Do you have a 5.4 version available?

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Hi!
The HUD was made in UE 5.5/5.6, but you can still use it in Unreal Engine 5.4.

To use it in 5.4:

  1. Create a new UE 5.4 project.

  2. Right-click the “AircraftHUD” folder in the 5.5/5.6 project → Migrate.

  3. Select your 5.4 project’s Content folder as the destination.

Everything is version-independent, so it will work the same in 5.4.
At worst, you may just need to reassign a font or material in the widget, but that’s a quick fix.

Thanks for being here, and feel free to ask if you need help!