π DOCUMENTATION
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What does this offer?
OmniGraph is the ultimate automated solution for graph documentation. It allows you to export high-resolution, gamma-corrected images of every graph type in Unreal Engine, not just Blueprints. Whether you are building a technical wiki, a marketplace product page, or a team style guide, OmniGraph handles the framing, color correction, and batch processing for you in a single click.
Do I need this?
If you have spent hours manually taking screenshots, cropping out UI clutter, or fixing washed-out colors in Photoshop, you need this plugin. It is a massive time-saver for you.
Core Features
Universal Graph Support: Native compatibility with Blueprints, Materials, Niagara, MetaSounds, Control Rig, Behavior Trees, etc.
Recursive Asset Export: Automatically crawls and exports every internal graph within an asset, including all functions, macros, and state machine layers.
Multi-Asset Batching: Select any number of varied assets in the Content Browser to trigger an automated export queue.
Quality Configuration: Gamma-corrected, high-resolution renders with granular control over scaling and capture constraints.
Support & Feedback
If you encounter any bugs or have feature suggestions, please feel free to reach out via email. While I cannot provide 24/7 dedicated pipeline support, I am committed to maintaining compatibility with major Unreal Engine versions and addressing significant issues as they arise.
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Getting Started
Install: Place the plugin in your project's Plugins/OmniGraph folder.
Enable: Activate OmniGraph in the Edit -> Plugins menu.
Export: Right-click any supported asset (or a selection of assets) and choose "Export Graphs to PNG".
Configure: Adjust padding and output paths in Project Settings -> Plugins -> OmniGraph.
Dependencies
This plugin requires and automatically enables the Editor Scripting Utilities, Niagara, RigVM, ControlRig, and MetaSound engine plugins to provide universal support for all graph types.