java.lang.UnsatisfiedLinkError: Shared library "/system/lib64/libandroid.so" already opened by ClassLoader 0x0; can't open in ClassLoader 0x7ba4cbd96c

Question Describe

I have built an Android package for my project. It works properly on new mobile phones, but I encountered the issue mentioned in the title on an old mobile phone. How should I resolve this?

Crash Report

10-15 14:28:06.993 22262 22299 E AndroidRuntime: FATAL EXCEPTION: LoadLibraries
10-15 14:28:06.993 22262 22299 E AndroidRuntime: Process: <MyPackageName>, PID: 22262
10-15 14:28:06.993 22262 22299 E AndroidRuntime: java.lang.UnsatisfiedLinkError: Shared library "/system/lib64/libandroid.so" already opened by ClassLoader 0x0; can't open in ClassLoader 0x7ba4cbd96c
10-15 14:28:06.993 22262 22299 E AndroidRuntime: 	at java.lang.Runtime.loadLibrary0(Runtime.java:1016)
10-15 14:28:06.993 22262 22299 E AndroidRuntime: 	at java.lang.System.loadLibrary(System.java:1657)
10-15 14:28:06.993 22262 22299 E AndroidRuntime: 	at com.epicgames.unreal.GameApplication.LoadLibraries(GameApplication.java:139)
10-15 14:28:06.993 22262 22299 E AndroidRuntime: 	at com.epicgames.unreal.GameApplication$1.run(GameApplication.java:182)
10-15 14:28:06.993 22262 22299 E AndroidRuntime: 	at java.lang.Thread.run(Thread.java:764)

Software & Hardware Info

Unreal Version 5.6
Android Version 8.1.0 sdk:27
SOC Qualcomm SDM660 SoC
OpenGL Version ES 3.2
cell phone vivo X20A

I noticed that there is a “System.loadLibrary(“android”);” in GameApplication.java. Maybe that’s the reason why it crashed. But I have no clue why it works fine in other phones and how can i fix it.

protected static void LoadLibraries(String CommandLine)
	{
		// We need to decide on enabling memory tracing before loading native code.
		// ignore for now
		try
		{
			System.loadLibrary("android");
			...

		}
		catch (Exception e)
		{
			Log.debug(e.toString());
		}
	}

Appreciate any help!