Hi There,
I’m implementing a smoother keyboard experience for my users, one where they can click on a UE4 rendered element and edit it in place (keyboard pops up but otherwise UI remains the same).
I have this mocked up in Android Studio using an offscreen EditText element - the same approach as I take on iOS. Moving to UE4 using the game activity approach is fairly straightforward but…
Q…I’m not sure what layout I should add my widget to in UE4, any suggestions?
-Tom