ONE NODE, TOTAL CARNAGE
STOP WASTING TIME YOU DON'T HAVE
Universal Integration: Drop the function into any Master Material (Animated Character, Prop, or Environment) for instant results.
SHOWCASE
THIS IS A GLOBAL EFFECT
Zero UV dependency
UPDATE 1.2
More Controls Exposed
Emissive Blood: Overlay glowing alien blood to your characters/objects.
Added Noise + Normal Maps
Whether your project is Hyper-Realistic or Highly Stylized, if there is combat, you need this.
This system can easily and smoothly complement existing damage frameworks. Already have a hit-point accurate system? Use this as another visual layer to bring those hits to life. Or use it for the player character, making it look like the blood from the enemy splattered on him.
Don't just show damage - show the consequence.
Skinned Method: Unlike standard shaders, the blood overlay is "glued" to the character. No "texture swimming" during animations or ragdolls.
Anti-Stretch Triplanar Projection
Seam are ignored
Future Updates (v1.3-v2)
Variety: A collection of premade maps design for this system (Albedo, Normal, Noise, Metallic, Roughness).
More Effects: Dynamic "drip" & Gravity Logic, advanced vertex paint, niagara Integration, Wound-Centric Masking, etc...
Fixes & Optimizations: Open to customer feedback.