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Dynamic State-Based Post Process & Ambience System
StateFX Component (SFXC) is a modular system that lets you blend smoothly between state-driven visual and audio effects.
Perfect for horror, survival, FPS, action, and any game that needs dynamic screen effects, ambience shifts, or any screen effect based feedback.
PLUG & PLAY
2 STEP INTEGRATION
Add the Component to your character
Call initialize On BeginPlay
Built with Designers in Mind
Key Advantages
100% Blueprint
Modular and easy to extend
Clean & documented
Add new states in 3 simple steps (only 1 in future updates)
Smooth transitions between all effects
Audio ambience system included (MetaSound-based)
Simple Method
A solution that uses a single float value (0–100) to blend between:
Base State (normal view)
Final State (your configured max-intensity effect)
Great for:
Fear meter
Damage intensities
Adrenaline effects
“Sanity” systems
Anything where you only need one blend
Very easy to configure.
State Method
A DataTable-driven system offering full control over multiple states.
Each state can define:
Post Process values
Ambience loop
Transition SFX
The system will smoothly blend from one state to the next with zero popping, even if you skip multiple states at once.
Perfect for:
Fear / sanity tiers
Stress levels
Weather transition effects (sunny vibes -> rainy vibes)
Infection stages
Set Events on Different States
Every state in the State Method can trigger gameplay events.
Included example:
Adrenalined State: increases the player’s movement speed while the state is active.
Other possible uses (not included):
Infected State: gradually decrease player health over time
Panic State: reduce weapon accuracy
Focused State: Increase weapon accuracy, 2x damage, etc...
Injured State: Unable to run; bleeding (decrease health)
Enraged State: 2x damage, increased speed, etc...
Future Updates (v1.1-v2)
Upcoming planned improvements:
1-step state creation workflow
More visual effect
Pulsing vignette
Procedural screen effects
Blood drip overlay
Rain drip overlay
Custom screen frames / borders
Additional examples
And more...
Third-Party Assets
This product includes a small number of CC0 (public domain) sound effects used only for the demo scene.
They are free to use commercially, do not require attribution.
You may replace them with your own sounds at any time (recommended).