JasonRevenor - IMMERSIVE CHARACTER V1

PRICE WILL INCREASE IN UPCOMING UPDATES

BUY NOW AND GET ALL FUTURE UPDATES FOR FREE!

IMMERSIVE CHARACTER V1

A heavy, atmospheric FPP character designed for survival, horror, and post-apocalyptic themed games.

This asset focuses on feel - weighty movement, immersive sound design & fully integrated (gas) mask system + bonus systems.

Out of the box, it delivers a slow-paced, grounded first-person experience with breathing SFX, stamina, screen effects and others, already wired together, allowing you to focus on building your game.

DEMO VIDEO

Note: This product assumes basic familiarity with Unreal Engine Blueprints.
Systems are cleanly structured, commented, and designed to be self-explanatory once opened (documentation exists regardless).

⚠️ Important – Please Read

This product is NOT:

  • a full gameplay framework

  • a starter kit with "everything"

  • an inventory, weapon, or survival system

Immersive Character is a fully featured Player Character / Controller focused on immersion and feel.

It is designed to be integrated into existing projects or used as a foundation for immersive, atmospheric games (horror, survival, FPS, exploration).

If you are looking for a full game framework, this product is not intended for that purpose.


FEATURES

Character & Movement Feel
  • Smooth, weighty first-person movement

  • Camera sway, tilt

  • Camera shake for actions (sprint, crouch, jump, etc...)

  • Advanced sprint system

  • Optimized stamina system

  • Sprint events

    • Sprint boost - a speed boost at the start of sprint (speed and duration customizable)

    • Sprint recovery - after sprinting, acceleration is much slower than normally (this avoids snappy / arcade feel)

    • FOV change when sprinting

  • Realistic crouch system

  • Landing shake scale based on height (hard landing system will come in future updates)

  • Movement penalty - player can't sprint at full speed sideways & backwards

  • Different footstep SFX for running and walking

  • Breathing sounds for max immersion (different for running & walking / mask on & off)

  • Tuned for realism and atmosphere rather than arcade gameplay

(Gas) Mask System
  • Equip / unequip gas mask functionality + animation

  • Visual and audio feedback when mask is worn (mask screen & sound effects)

  • Filter drain and simple exposure zone system

  • Changing filter functionality + animation

  • Muffled sounds when mask is worn

  • Gas mask mesh included but it can be replaced and animations repurposed

UPCOMING UPDATES (V1.1-V2+)

  • Slide system

  • Outlast-like camera + night vision system

  • Geiger counter system

  • Mantling / vault system

  • Peek / leaning system

  • Immersive death system

  • More mask presets

  • More interactive & immersive systems

  • More variables & smoother gameplay

  • Optimizations

  • Etc...

Setup Note:

This system uses Unreal Engine Physical Materials to determine surface-based footstep sounds.
A default fallback sound is included, and custom surface types can be added easily.

Original documentation

DOCUMENTATION

Third-Party Assets & Licensing

This product includes a small number of third-party assets.

Animations

  • Some character animations are sourced from Epic Games’ Game Animation Sample Project and are used in accordance with Epic Games Marketplace guidelines.

3D Model

  • Gas Mask model: GP-21 Gas Mask
    Created by: xmilitary
    License: Creative Commons Attribution 4.0 (CC-BY 4.0)
    Source: Sketchfab
    The model is used for visual demonstration only and is not the primary value of this asset.

Audio

  • Sound effects used in the project are sourced from CC0 (Public Domain) libraries and are free of attribution requirements.

IF YOU BUY THE ASSET, MAKE SURE TO LEAVE A REVIEW TO HELP ME GROW AS A CREATOR!

If you find any issues or need help using the product, reach out to me!
jasonrevenor@gmail.com

This product supports MetaSounds for Unreal Engine 5.0+
Please check out official documents on working with MetaSounds: https://dev.epicgames.com/documentation/en-us/unreal-engine/metasounds-in-unreal-engine