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IMMERSIVE CHARACTER V1
A heavy, atmospheric FPP character designed for survival, horror, and post-apocalyptic themed games.
This asset focuses on feel - weighty movement, immersive sound design & fully integrated (gas) mask system + bonus systems.
Out of the box, it delivers a slow-paced, grounded first-person experience with breathing SFX, stamina, screen effects and others, already wired together, allowing you to focus on building your game.
DEMO VIDEO
Note: This product assumes basic familiarity with Unreal Engine Blueprints.
Systems are cleanly structured, commented, and designed to be self-explanatory once opened (documentation exists regardless).
⚠️ Important – Please Read
This product is NOT:
a full gameplay framework
a starter kit with "everything"
an inventory, weapon, or survival system
Immersive Character is a fully featured Player Character / Controller focused on immersion and feel.
It is designed to be integrated into existing projects or used as a foundation for immersive, atmospheric games (horror, survival, FPS, exploration).
If you are looking for a full game framework, this product is not intended for that purpose.
FEATURES
Character & Movement Feel
Smooth, weighty first-person movement
Camera sway, tilt
Camera shake for actions (sprint, crouch, jump, etc...)
Advanced sprint system
Optimized stamina system
Sprint events
Sprint boost - a speed boost at the start of sprint (speed and duration customizable)
Sprint recovery - after sprinting, acceleration is much slower than normally (this avoids snappy / arcade feel)
FOV change when sprinting
Realistic crouch system
Landing shake scale based on height (hard landing system will come in future updates)
Movement penalty - player can't sprint at full speed sideways & backwards
Different footstep SFX for running and walking
Breathing sounds for max immersion (different for running & walking / mask on & off)
Tuned for realism and atmosphere rather than arcade gameplay
(Gas) Mask System
Equip / unequip gas mask functionality + animation
Visual and audio feedback when mask is worn (mask screen & sound effects)
Filter drain and simple exposure zone system
Changing filter functionality + animation
Muffled sounds when mask is worn
Gas mask mesh included but it can be replaced and animations repurposed
UPCOMING UPDATES (V1.1-V2+)
Slide system
Outlast-like camera + night vision system
Geiger counter system
Mantling / vault system
Peek / leaning system
Immersive death system
More mask presets
More interactive & immersive systems
More variables & smoother gameplay
Optimizations
Etc...
Setup Note:
This system uses Unreal Engine Physical Materials to determine surface-based footstep sounds.
A default fallback sound is included, and custom surface types can be added easily.
DOCUMENTATION
Third-Party Assets & Licensing
This product includes a small number of third-party assets.
Animations
Some character animations are sourced from Epic Games’ Game Animation Sample Project and are used in accordance with Epic Games Marketplace guidelines.
3D Model
Gas Mask model: GP-21 Gas Mask
Created by: xmilitary
License: Creative Commons Attribution 4.0 (CC-BY 4.0)
Source: Sketchfab
The model is used for visual demonstration only and is not the primary value of this asset.
Audio
Sound effects used in the project are sourced from CC0 (Public Domain) libraries and are free of attribution requirements.