JasonRevenor - Hand Anchor System

Hand Anchor System is a multiplayer, component and interface based solution that dynamically anchors a character’s left hand to weapons and other targets with ZERO lag, and full runtime control.

Instead of relying on weapon-specific animation sets or unstable IK setups, this system let's you use even basic unreal-provided free animations for your weapons without the need of reanimating animations to fit the new weapon or buying new animation sets, and keeps the left hand locked exactly where you define it - even under low framerate.

Designed for first-person and third-person games where precision, consistency, and animation flexibility matter but can be used in any project that requires two holding hands.

DEMO VIDEO

Key Features

  • ZERO lag, deterministic hand anchoring – stable even at very low framerates

  • Works with any weapon or target that implements the interface and has a socket

  • No weapon-specific animations required – reuse existing animation packs

  • Full runtime control

  • Multiplayer-ready

  • Component + Interface based – no hard dependencies, clean integration

Use Cases

  • FPS weapon handling

  • Melee weapons (axes, bats, knives, tools)

  • Two-handed firearms

  • Interactable objects requiring both hands

  • Any system where one hand must stay locked to a moving target

DOWNLOAD DOCUMENTATION HERE

IF YOU BUY THE ASSET, MAKE SURE TO LEAVE A REVIEW TO HELP ME GROW AS A CREATOR!

If you find any issues or need help using the product, reach out to me!
jasonrevenor@gmail.com