Hand Anchor System is a multiplayer, component and interface based solution that dynamically anchors a character’s left hand to weapons and other targets with ZERO lag, and full runtime control.
Instead of relying on weapon-specific animation sets or unstable IK setups, this system let's you use even basic unreal-provided free animations for your weapons without the need of reanimating animations to fit the new weapon or buying new animation sets, and keeps the left hand locked exactly where you define it - even under low framerate.
Designed for first-person and third-person games where precision, consistency, and animation flexibility matter but can be used in any project that requires two holding hands.
DEMO VIDEO
Key Features
ZERO lag, deterministic hand anchoring – stable even at very low framerates
Works with any weapon or target that implements the interface and has a socket
No weapon-specific animations required – reuse existing animation packs
Full runtime control
Multiplayer-ready
Component + Interface based – no hard dependencies, clean integration
Use Cases
FPS weapon handling
Melee weapons (axes, bats, knives, tools)
Two-handed firearms
Interactable objects requiring both hands
Any system where one hand must stay locked to a moving target