Architect Massive Worlds. Leave Manual Placement Behind.
OmniScape is a premium, fully parametric procedural settlement generator for Unreal Engine. It empowers world-builders to bridge the gap between artistic intent and procedural efficiency, transforming high-level parameters into rich, believable environments—complete with landmark districts, intelligent street networks, defensive enclosures, and natural detail. All guided from a single, intuitive Control Center.
The OmniScape Control Center provides a comprehensive workshop for your world: a dockable panel featuring curated presets, a real-time 2D design preview with on-canvas overlays, one-click "Save to Level" baking, and deep generator controls. Iterate on your settlement's configuration instantly, then generate and ship with content that persists perfectly in packaged builds.
Why Choose OmniScape?Zero PCG Dependency — Powered by custom, self-contained C++ algorithms. No complex graphs or steep learning curves; simply drop the plugin in and start building.
Zero Runtime Overhead — All generation happens within the editor. Your shipped builds contain only the placed content, ensuring maximum performance for the end user.
High-End Performance — Assets are automatically batched into Hierarchical Instanced Static Meshes (HISMs). The system is designed to scale seamlessly with Nanite and modern rendering pipelines.
Perfectly Deterministic — A single seed produces the exact same result across any system. Randomize to explore new layouts, then lock it for production-ready reproducibility.
Intelligent Layout Engine — Choose from five distinct logic-aware patterns: Radial (plazas), Voronoi (districts), Perlin (hillside villages), Axial (planned grids), and Organic Cluster (hamlets). Each engine generates intentional foundations tailored to the architectural logic of the settlement.
Cohesive Infrastructure & Boundaries — Define connectivity and security with integrated road networks and perimeter enclosures. Control road style (Straight, Curved, Natural) and wall fit (Angular, Natural, Organic) with full terrain snapping and gate placement.
Live Design Workshop — The specialized Control Center features a real-time 2D preview that updates instantly as you adjust parameters. Rapidly prototype your settlement's blueprint and visualize the flow before committing to the final generation.
Weighted Asset Hierarchy — A 3-tier distribution system for Landmarks, Districts, and Sprawl. Support for Static Meshes and Blueprint classes with pattern-aware orientation, weight-based randomization, and auto-normalized distribution.
Contextual Environment Scattering — Populate your world with layered Vegetation, Rocks, and Debris. Each pass features proximity-aware spacing, density control, and natural scale variation to ground your settlement in its natural environment.
Artistic Precision via Volumes & Anchors — Use specialized Volume actors to define inclusion or exclusion zones to sculpt growth. Place Manual Anchors to fix key landmark positions; the procedural engine seamlessly adapts its layout to your manual inputs.
Stop placing by hand. Use the Control Center, real-time preview, and powerful algorithms to build faster and scale further. Accelerate your production pipeline and master your world-building with OmniScape.
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