Jasmin Moradia - Procedural City Generator - OmniScape

Architect Massive Worlds. Leave Manual Placement Behind.

OmniScape is a premium, fully parametric procedural settlement generator for Unreal Engine. It empowers world-builders to bridge the gap between artistic intent and procedural efficiency, transforming high-level parameters into rich, believable environments—complete with landmark districts, intelligent street networks, defensive enclosures, and natural detail. All guided from a single, intuitive Control Center.

The OmniScape Control Center provides a comprehensive workshop for your world: a dockable panel featuring curated presets, a real-time 2D design preview with on-canvas overlays, one-click "Save to Level" baking, and deep generator controls. Iterate on your settlement's configuration instantly, then generate and ship with content that persists perfectly in packaged builds.

Why Choose OmniScape?

  • Zero PCG Dependency — Powered by custom, self-contained C++ algorithms. No complex graphs or steep learning curves; simply drop the plugin in and start building.

  • Zero Runtime Overhead — All generation happens within the editor. Your shipped builds contain only the placed content, ensuring maximum performance for the end user.

  • High-End Performance — Assets are automatically batched into Hierarchical Instanced Static Meshes (HISMs). The system is designed to scale seamlessly with Nanite and modern rendering pipelines.

  • Perfectly Deterministic — A single seed produces the exact same result across any system. Randomize to explore new layouts, then lock it for production-ready reproducibility.

Core Capabilities

  • Intelligent Layout Engine — Choose from five distinct logic-aware patterns: Radial (plazas), Voronoi (districts), Perlin (hillside villages), Axial (planned grids), and Organic Cluster (hamlets). Each engine generates intentional foundations tailored to the architectural logic of the settlement.

  • Cohesive Infrastructure & Boundaries — Define connectivity and security with integrated road networks and perimeter enclosures. Control road style (Straight, Curved, Natural) and wall fit (Angular, Natural, Organic) with full terrain snapping and gate placement.

  • Live Design Workshop — The specialized Control Center features a real-time 2D preview that updates instantly as you adjust parameters. Rapidly prototype your settlement's blueprint and visualize the flow before committing to the final generation.

  • Weighted Asset Hierarchy — A 3-tier distribution system for Landmarks, Districts, and Sprawl. Support for Static Meshes and Blueprint classes with pattern-aware orientation, weight-based randomization, and auto-normalized distribution.

  • Contextual Environment Scattering — Populate your world with layered Vegetation, Rocks, and Debris. Each pass features proximity-aware spacing, density control, and natural scale variation to ground your settlement in its natural environment.

  • Artistic Precision via Volumes & Anchors — Use specialized Volume actors to define inclusion or exclusion zones to sculpt growth. Place Manual Anchors to fix key landmark positions; the procedural engine seamlessly adapts its layout to your manual inputs.

Stop placing by hand. Use the Control Center, real-time preview, and powerful algorithms to build faster and scale further. Accelerate your production pipeline and master your world-building with OmniScape.

Find Technical Documentation here.

Find Demo Video here