Jasmin Moradia - Intelligent Cinematic Lighting - OmniLux

✦ OMNILUX - Intelligent Cinematic Lighting for Unreal Engine

🎬 Demo Video |πŸ“˜ Docs + Public Forum

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✦ CINEMATIC LIGHTING, BUILT FAST

OmniLux is an editor-first lighting system for Unreal Engine. It builds camera-aware cinematic rigs around your subjects, gives you one focused panel for artistic control, and bakes the result into clean native Unreal light actors.

Think: professional lighting desk + solver-grounded rig math + fast creative iteration.

✦ WHAT YOU GET

β–Έ 7 cinematic archetypes: Classic, Paramount, Split, Silhouette, Cross, Halo, Hero

β–Έ HSL and Physical Kelvin color engines

β–Έ 2D Spatial Pad for rig distance and elevation

β–Έ EV Scope and Optimize Card for lighting feedback

β–Έ Subject-aware aim, bounds, and dynamic tracking

β–Έ Negative fill with auto-bounds and spatial controls

β–Έ 10 built-in cinematic presets

β–Έ Sequencer preview + Bake Active Sequencer

β–Έ Editor-only workflow with zero runtime cost

✦ WORKFLOW

01 Place an OmniLux Generator

02 Assign your subject

03 Choose archetype, style, ratio, distance, and elevation

04 Click Generate

05 Refine the rig or individual lights

06 Bake to native Unreal lights

✦ BUILT FOR

β—ˆ Cinematic lighting artists

β—ˆ Technical artists

β—ˆ Virtual production teams

β—ˆ Product visualization creators

β—ˆ Solo creators and indie teams

βœ‰ 24/7 Quick Support: jazzmoradia@gmail.com (or the Gist forum)

(Actively developed. Regular updates, new presets, workflow improvements, and compatibility maintenance planned.)