β¦ OMNILUX - Intelligent Cinematic Lighting for Unreal Engine
π¬ Demo Video |π Docs + Public Forum
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β¦ CINEMATIC LIGHTING, BUILT FAST
OmniLux is an editor-first lighting system for Unreal Engine. It builds camera-aware cinematic rigs around your subjects, gives you one focused panel for artistic control, and bakes the result into clean native Unreal light actors.
Think: professional lighting desk + solver-grounded rig math + fast creative iteration.
β¦ WHAT YOU GET
βΈ 7 cinematic archetypes: Classic, Paramount, Split, Silhouette, Cross, Halo, Hero
βΈ HSL and Physical Kelvin color engines
βΈ 2D Spatial Pad for rig distance and elevation
βΈ EV Scope and Optimize Card for lighting feedback
βΈ Subject-aware aim, bounds, and dynamic tracking
βΈ Negative fill with auto-bounds and spatial controls
βΈ 10 built-in cinematic presets
βΈ Sequencer preview + Bake Active Sequencer
βΈ Editor-only workflow with zero runtime cost
β¦ WORKFLOW
01 Place an OmniLux Generator
02 Assign your subject
03 Choose archetype, style, ratio, distance, and elevation
04 Click Generate
05 Refine the rig or individual lights
06 Bake to native Unreal lights
β¦ BUILT FOR
β Cinematic lighting artists
β Technical artists
β Virtual production teams
β Product visualization creators
β Solo creators and indie teams
β 24/7 Quick Support: jazzmoradia@gmail.com (or the Gist forum)
(Actively developed. Regular updates, new presets, workflow improvements, and compatibility maintenance planned.)