Japanese Village

Based in a Ghost Of Tsushima concept art of Romain jouandeau

ArtworkGHOST OF TSUSHIMA - Umugi Coveby Romain Jouandeau

My first case using Material Stack for shading inside Unreal Engine and my first personal project for Casablanca in 2024, it was also one of my firsts projets for Virtual Production. It was a challenge and a responsability to bring that kind of concept to the big screen for film and find other way to improvive visual quality at the end. The blockout was started in Maya/3Ds Max and sended to Unreal for post-work via Datasmith.

It was rendered in UE 5.3.2 using Lumen, Nanite and Ray-Tracing on a NVIDIA RTX 4090. Post-production was done in DaVinci Resolve.