Collaborative project with Xiuocelotzin! Check out his CGTrader here: https://www.cgtrader.com/designers/xiuocelotzin
The Viking boats have 4 different variations in tails and heads.
All use same boat mesh for the middle base.
Oar is 1 mesh that is repeated and there is a set of 6 uniquely textured shields which are mirrored on each side.
There are two cloth variations for the sail area.
Textures are 4K [4096x4096]. These if you need can be reduced in-engine.
Collision is slightly tweaked so the player can enter the boat. Basic collision.
There are two demo maps.
One with all assembled boats and another with individual asset showcase.
UE4 uses light baked scenes, UE5 dynamic.
Material Instance Parameters for boats:
Color Change, Color Change Power, Desaturation Power, AO Power, Metallic Power, Normal Map Power, Roughness Power and Texture Inputs.
Naming Conventions used:
SM_ / M_ / T_ / MI_ / L_
Important read before purchase:
Most 3D meshes for now have smooth shading. Get HD quality via the normal map but consider if you wanted to maybe re-use your own textures. Pack is mostly to use as is with current texture sets baked from high to low poly workflow.
Optimization wise not brutal:
Boat 1 for example uses 1 mesh for the head but Boat 4 wolf uses about 6 individual parts for the head, each with its own texture set using 4K Packed textures. So, just consider this if you needed performance meshes and textures. You may still reduce texture size in-engine if you need to do so. Our focus was mostly making something really cool.
Polycount, nothing I saw really exceeds things beyond 5.5k or even 6k for either tris or verts. Low to mid poly meshes mostly.
While yes, there may be some small imperfections here and there... if V2 comes, it may have things like shading revisions and such but no promises. As of today we think the pack looks amazing as it is and it is why it is live today here. No promises for V2 but we'll see.
All in all a fun collaboration. We hope you like this one.
Something important. All proceedings from the sale of this pack will go towards Xiuocelotzin. I decided to do this since this pack exists because of him. So thank you Xiu for collaborating with me JFA / Xiuocelotzin. Family collaboration.
There is no animation or rigging for this one.
The wind from the cloth in the top area comes from the material instance included which has the wind node.
More information in the UE Tab for package contents.
If you want too you can buy Xiuocelotzin individual boats in his CGTrader page. Link: https://www.cgtrader.com/designers/xiuocelotzin
A discussion tab will also be opened in-case you have any questions, or anything like that. Thanks and have a nice day! :]
More about the development of this pack and collaboration project: This is a collaborative family project with Xiuocelotzin.
We made a Viking Boats Pack. Xiuocelotzin had the idea and did the initial 3D modeling for all complex shapes.
My work/contribution JFG was mostly model clean-up [vertex welding, some revisions here and there, UV unwrap revisions]. Texturing with Xiu feedback and game input plus all Unreal Engine contents like material instance set-up, scene set-up, etc.
As for history accuracy. I do not believe we did this pack thinking about that 100% accurate. More like inspired by Viking boat/ship designs.
This is a package we were developing around 2021-2022. Worked on and off and finally it will be released today in 2025. This is the V1 as close as we left it up. No promises more may come but eventually one could see a V2. Time will tell for sure.
For initial release. Eventually renders and info may change slightly to show pack better and inform better. This pack fully supports Unreal Engine 4 too. Demo scenes in UE4 use light baking and look pretty similar to the shots.