A pack of 5x LOW_POLY Stylized Rocks. 2048x2048 textures. PBR / UE [packed] / FBX / BLEND and you also get some demo scenes in UE4 and UE5.
Now on Fab you get Unreal Engine support and versions for 4.26 up to latest 5.6!
Check the technical details in the Unreal Engine tab for more info. Please read the additional information for more details. READ THIS BELOW IF USING 5.6!!! [if you plan to migrate your project from an older version that is! instead of directly using the UE5.6 pack I am providing here]. Applicable as of 9/16/2025. BUG: some Auto LODs from UE4 make UE5.6 crash [only 5.6].
A VERY IMPORTANT NOTE FOR UE5.6. READ BEFORE PURCHASE! REGARDING INDIVIDUAL UNREAL ENGINE PACK MIGRATION POINTING TO 5.6 SPECIFICALLY FOR LOWPOLY MESHES WITH A CERTAIN LOD AUTOMATIC SETTING: Something important! as of right now I have no idea why but certain LowPoly meshes break for me [due to their LOD configuration] if I go from UE4 to 5.6 specifically [Makes UE5.6 crash].
These work fine from UE5.0 to 5.5 but 5.6 seems finnicky with lowpoly meshes and certain LOD configurations migrated from UE4 into 5.6.
I fixed this by putting the meshes and changing their LOD configurations in 5.5 or 5.0 and getting them into 5.6.
Currently for UE5, all rocks were set to high detail LOD setting. Why 5.6 crashes with UE4 configurations, I have no idea. But have this in mind.
So again, please do not directly migrate the UE4 packages into 5.6. Doing this may work... or may get you a crash. You may get a crash. The cause is some of the automatic LOD setting [usually a specific one like Deco] config/generated LODs from UE4.
If you get a crash by doing that - THE FIX IS:
TO FIX: Identify what mesh it is by removing one by one and focusing on changing LODs for that one or removing them in 5.5 or lesser UE version until it works in 5.6.
Another way to Fix. Brute-force all of them so remove LODs from all meshes or pack affected before import into 5.6 or change the LOD configuration until it works in 5.6. You could also test in 5.5 by changing ALL meshes to different auto LOD configurations, etc. for example [Deco to HighDetail]. Just a note there. Only 5.6 has this issue for me.
Or just use the UE5.6 package instead. But I understand there may be cases where you may need to work in a previous version and move forward at some point. Just know that this happens. So again UE4.26 all the way to 5.5 work well as of today 9/16/2025. The issue is just the automatic LODs generated by UE4 [only certain configuration/s]. I have no idea why certain configurations crash in UE5.6 only. Possibly a bug. UE4.26 all the way to 5.5 work fine.
Reworked the old Unreal gamepack and now it uses material instances. Re-organized and re-named things for proper naming conventions.
SM_ / M_ / MI_ / T_ and so on.
Added some extra showcase scenes. UE5 may have about 4 extra scenes dynamic lighting not baked. UE4 3 showcase scenes with light baked.
For the PBR contents. I re-exported the textures with proper PBR profile now. Removed the unnecessary height maps. Normal map is properly exported now. Sorry about that, pack should be much better now.
NOTE: This is a pack of Low Poly rocks. While these may work for UE5. Just have in consideration that I made them for UE4.26 originally and with the purpose of light baking usages. So, these may work alright in dynamic scenes but think about that if you may use Lumen or stuff like that since it may be overkill for these lowpoly props, you decide. Check shots marked as UE5 so you can see how it may look in a dynamic lighting setting/basic set-up. I also added some warning screenshots showing potential artifacts with dynamic lighting and so on. If this is an issue for you, I may wait for a later V2 if I release that in the future. No promises.
For any potential future releases I will be discarding OBJ sorry. [You will still get access to the old OBJ files already made with V1 so don't worry about that if you needed them. This is just for future releases or updates]. I have no need to give support for that format. I provided the .BLEND scenes in case you need or want to export to whatever format you like from inside Blender.
Note: please download the additional pack to access the best most user-friendly/organized files individual FBX model exports and BLEND / FBX Scene. OLD .OBJ formats from V1 still available. But no future support will be done for .OBJ. You get the .BLEND scenes so you can export to whatever format you like though. Thank you!
Includes
2K Resolution Textures [PBR and UE4 packed textures included]
FBX [Included scene with all models and individual model exports with easy pivot location and origin at 0,0,0 for Unreal Engine 4]
PBR -> 5x textures per mesh -> BaseColor, Occlusion, Metallic, Normal & Roughness
UE4 -> 3x textures per mesh -> BaseColor, Normal, ORM [masked]
5x Rocks
UV Unwrapped
Poly Count
Rock 1 -> 172 tris
Rock 2 -> 172 tris
Rock 3 -> 192 tris
Rock 4 -> 192 tris
Rock 5 -> 192 tris
Includes Unreal Engine 4 Game Pack [4.26.0] - Inside Additional File [OLD]
Automatic LODs
Naming conventions/folder organization
Demo Scene included
I suggest using the Unreal Engine version directly instead of the gamepack now. You get updates up to 5.6 now here on Fab.
Check some additional Renders here: https://www.artstation.com/artwork/QrvEJ3