JamyzGenius - Stylized PBR Dungeon Pack - JFG - V2

This pack VFX & Demo_Rooms work great with UE 5.6 out of the box! 5.5 is OK. [As long as you can run the tech]. If using UE 5.4 or older and you want to use the Lumen Demo_Rooms or VFX please check the Old 2023 2nd patch notes shot or Documentation. DOCUMENTATION AT THE BOTTOM OF THE PAGE. THANKS! - LowPoly Pack Originally for UE4.

V2 Features:
  • Reworked materials for meshes and VFX -[V2 pack uses 15 master materials [2 for VFX and 13 for meshes] via 279 material instances] 

  • VFX includes premade colors. Change particle colors via Mat Instances [MI_] or inside each particle file [PS_]

  • More variations for V1 meshes totaling 1,058 static meshes and new small sword and falchion. Note: some vars use slightly less/more polys.

  • More blueprints [cauldrons, spikes, candles, skulls, etc.]

  • Reworked Demo Room. UE4 Scenes use baked Static Lights. New showcase map for V2 [Shows many Assets].

  • Naming conventions: SM_ / PS_ / M_ / MI_ / T_

Material Instance Features [Meshes]:

  • Change texturing/material settings via parameters. Change colors, glow, glow-mask level, metalness, roughness, opacity [1], UV Tiling [Trims only], etc.

  • 13 Masters [basic, semi-advanced and advanced] [1]

  • [1] Note: Params depend from Master Material and Mesh.

V2 VIDEOS UE4 [5/5/2022]:

V2 Cinematic [Cinematic/Sequencer not included]

V2 Pack Features Showcase [Long-Video, shows all pack contents and usage] - Best

V2 Speed-Build Demo Room 1 V2 Building + Sequencer Cinematic Speed-Build [Cinematic/Sequencer not included]

V2 Building Demo Room 1 V2 + Building Cinematic/Sequencer [Long/Slow]

V2 Unreal Engine 5 - Stylized Dungeon Pack - V2 Small Showcase - Walking

ArtStation V2 page + V1 Renders

Extra helpful vids.

UE5 VSM Beta and Lumen Shadow Issues Methods Fix Video [OLD UE5.0 TO 5.4]

1080p and 4K Performance Video [VRAM, Stats, RHI, Memory, etc. UE4.26 and UE5.3]

Extra - Texture Res optimization for lower VRAM usage Low-End PCs.

OUTDATED [reference]

5.2 PATCH NOTES VSM Beta BUGFIX and NOTES

V1 Video Playlist

Stylized PBR Dungeon Pack, plenty of props and variety for your scenes/levels/games

About two months in the making for V1 and around a month or so for V2, Includes the following.

  • 2K Textures

  • 2 Demo Scenes: Asset Showcase, Demo Room 1

  • About 150+ to around 195 Unique Meshes. 1,058 Total [with all vars]

  • 279 Mat Instances for meshes/VFX via 15 masters [2 VFX/13 mesh]

  • _MI Params [depends on model and master material]: Mesh color, roughness, metalness, opacity [for some], glow [color, power, etc.], UV Tiling [Trims only] and more. Please check shots and video feature pack showcase for more info.

  • VFX for torches with colors, cauldrons use them too. Colors: blue, cyan, red, purple, yellow, orange, fireorange and white [color change] + orange V1. Vars include fire, no_embers and small versions for each.

Includes:

Meshes: 1058

5x Bases + 4 vars

11x Bricks + 49 vars

10x Candles + Holders + 65 vars

5x Chains + 4 vars

1x Connector [balcony/rails] + 10 vars

10x Doors: Pivots placed for convenient close/open move + 15 vars

2x Door Parts + 6 vars

11x Floors + 15 vars + 3 small separated brick vars

2x Grates + 14 vars + 48 separated parts

11x Pedestals + 94 vars

7x Posts + 29 vars

81 Props with many vars each - [383]

4x Spikes + 13 vars

3x Stairsteps + 27 vars

12x Torches & Parts + 20 vars

11x Walls + Frames + 22 vars

13x Wall Bricks [Separated and Joined]

14x Supports [Floors 1-4]

48x Angled Walls [Joined and Separated]

9x Corners

26 Trims [Walls, Floors, Metal + Wood] + 22 vars

Vars are in shape/size/colors/textures/_MI

Props: 383

4 barrels + vars each [1 damaged with 6 vars] - [21]

2 barrel lids + 2 vars each - [6 total]

1 barrel metal support

2 unique books + vars [texturing/material] - [16]

1x bookcase + 5 vars [shape] - [6]

1x metal cage + texture var [separated meshes and single mesh] + 16 vars each - [42]

1x cauldron + supports [2 meshes] - each has 3 vars - [8]

3x chalices with two vars each - [9]

1x chandelier with 5 vars - [6]

1x charcoal [for the floor torches] with two vars - [3]

1x chest with 11 vars in texture, slight shape and polycount [a higher-poly one] - [12]

1x dagger with 16 variations, vars come in texturing/materials/shape - [17]

1x Platform Deco with 5 vars in shape - [6]

1x Rock Tomb with 8 vars in shape - [9]

3x Flags each with two vars - [12]

5x golden coin/s [1x individual, 4x stacks] - some of them include slight vars - [11]

3x urns + vars each in shape - [36]

3x bottles + vars each in shape - [22]

2x potions + many vars in color and shape - [66]

4x sarcophagus parts [1x base rock, 1x main, 2 doors] with many vars each - [23]

1x skull with slight vars in shape - [9]

1x stylized small sword [includes _MI color vars] - [10]

1x stylized falchion [includes _MI color vars] - [8]

3x green cauldron liquids each has 6 colors vars [blue, cyan, red, orange, purple and yellow] - [21]

Most props include vars [shape, size or colors/texturing/material_instance].

General Sizes:

Floors: 400x400x100

Walls: 400x112x400

Trims: 400x400x0

Wall Frames, reduced/similar.

Blueprints: 137

Prefabs drag and drop

1x Flag

9x Stacked bookcases

29x candles + holders + chandelier

1x gold coins stack

5x sarcophagus

5x wall torches

2x individual torch

15x floor torch

57x Cauldrons - Each has a var in color + VFX + noVFX, etc.

8x Cauldron VFX BPs [uses Torch, bigger]

3x stone staircases

1x skulls stack

VFX: 4 main, 40 total

Torch Fire w/embers and No embers

Small Fire w/embers and No embers

Color vars of each included. [Blue, Cyan, Red, Purple, Yellow, Orange, FireOrange and White {ColorChange via _MI or the _PS}]

Note: some use lights with each color, in order to modify please do it inside the PS_ itself.

Demo Scene UE4:

Asset Showcase [Walkable] - Includes all assets.

Demo Room 1 [Baked Static Lightning] - Small area [Example of what you can build with the assets].

Rigging: No

Animations: No

LODs: Yes [Not custom], Auto, set to different settings.

UV Unwrapping: Yes, non overlapping, manual for all main version of the props.

Important!: Several vars have overlapping UVs in channel 1, this does not affect the lightmaps or light baking.

Technical Details

Unique Meshes: About 150+

Total Meshes: 1058

Collision: Yes, [Auto], several tweaked in UE.

Vertex Count:

Bases: 24-36

Bricks: 20-96

Holders: 375-1993

Connectors/Rails: 96-120

Corners: 18-24

Doors + Deco: 24-542

Floors: 24-440

Props: 12-2.9K Most under 1K

More on Documentation, average ranges 4 to about 3000 [rare].

LODs: Yes, [Auto]

Materials: 15 Masters [2 VFX / 13 Meshes]

Material Instances: 279

Textures: 585

VFX: 40 [4 main + color vars]

Texture Res: 2048x2048

Supported Dev Platforms:

Windows: Yes - Mac: N/A

Documentation: https://docs.google.com/document/d/1PLM_Op-0MIK11HYFUZULIv_xmCHbahZi1peqimY3dYU

Additional Notes: FBX/BLEND files in ArtStation Store, CGTrader, etc.