This pack VFX & Demo_Rooms work great with UE 5.6 out of the box! 5.5 is OK. [As long as you can run the tech]. If using UE 5.4 or older and you want to use the Lumen Demo_Rooms or VFX please check the Old 2023 2nd patch notes shot or Documentation. DOCUMENTATION AT THE BOTTOM OF THE PAGE. THANKS! - LowPoly Pack Originally for UE4.
V2 Features:Reworked materials for meshes and VFX -[V2 pack uses 15 master materials [2 for VFX and 13 for meshes] via 279 material instances]
VFX includes premade colors. Change particle colors via Mat Instances [MI_] or inside each particle file [PS_]
More variations for V1 meshes totaling 1,058 static meshes and new small sword and falchion. Note: some vars use slightly less/more polys.
More blueprints [cauldrons, spikes, candles, skulls, etc.]
Reworked Demo Room. UE4 Scenes use baked Static Lights. New showcase map for V2 [Shows many Assets].
Naming conventions: SM_ / PS_ / M_ / MI_ / T_
Material Instance Features [Meshes]:
Change texturing/material settings via parameters. Change colors, glow, glow-mask level, metalness, roughness, opacity [1], UV Tiling [Trims only], etc.
13 Masters [basic, semi-advanced and advanced] [1]
[1] Note: Params depend from Master Material and Mesh.
V2 VIDEOS UE4 [5/5/2022]:
V2 Cinematic [Cinematic/Sequencer not included]
V2 Pack Features Showcase [Long-Video, shows all pack contents and usage] - Best
V2 Speed-Build Demo Room 1 V2 Building + Sequencer Cinematic Speed-Build [Cinematic/Sequencer not included]
V2 Building Demo Room 1 V2 + Building Cinematic/Sequencer [Long/Slow]
V2 Unreal Engine 5 - Stylized Dungeon Pack - V2 Small Showcase - Walking
ArtStation V2 page + V1 Renders
Extra helpful vids.
UE5 VSM Beta and Lumen Shadow Issues Methods Fix Video [OLD UE5.0 TO 5.4]
1080p and 4K Performance Video [VRAM, Stats, RHI, Memory, etc. UE4.26 and UE5.3]
Extra - Texture Res optimization for lower VRAM usage Low-End PCs.
OUTDATED [reference]
5.2 PATCH NOTES VSM Beta BUGFIX and NOTES
Stylized PBR Dungeon Pack, plenty of props and variety for your scenes/levels/games
About two months in the making for V1 and around a month or so for V2, Includes the following.
2K Textures
2 Demo Scenes: Asset Showcase, Demo Room 1
About 150+ to around 195 Unique Meshes. 1,058 Total [with all vars]
279 Mat Instances for meshes/VFX via 15 masters [2 VFX/13 mesh]
_MI Params [depends on model and master material]: Mesh color, roughness, metalness, opacity [for some], glow [color, power, etc.], UV Tiling [Trims only] and more. Please check shots and video feature pack showcase for more info.
VFX for torches with colors, cauldrons use them too. Colors: blue, cyan, red, purple, yellow, orange, fireorange and white [color change] + orange V1. Vars include fire, no_embers and small versions for each.
Includes:
Meshes: 1058
5x Bases + 4 vars
11x Bricks + 49 vars
10x Candles + Holders + 65 vars
5x Chains + 4 vars
1x Connector [balcony/rails] + 10 vars
10x Doors: Pivots placed for convenient close/open move + 15 vars
2x Door Parts + 6 vars
11x Floors + 15 vars + 3 small separated brick vars
2x Grates + 14 vars + 48 separated parts
11x Pedestals + 94 vars
7x Posts + 29 vars
81 Props with many vars each - [383]
4x Spikes + 13 vars
3x Stairsteps + 27 vars
12x Torches & Parts + 20 vars
11x Walls + Frames + 22 vars
13x Wall Bricks [Separated and Joined]
14x Supports [Floors 1-4]
48x Angled Walls [Joined and Separated]
9x Corners
26 Trims [Walls, Floors, Metal + Wood] + 22 vars
Vars are in shape/size/colors/textures/_MI
Props: 383
4 barrels + vars each [1 damaged with 6 vars] - [21]
2 barrel lids + 2 vars each - [6 total]
1 barrel metal support
2 unique books + vars [texturing/material] - [16]
1x bookcase + 5 vars [shape] - [6]
1x metal cage + texture var [separated meshes and single mesh] + 16 vars each - [42]
1x cauldron + supports [2 meshes] - each has 3 vars - [8]
3x chalices with two vars each - [9]
1x chandelier with 5 vars - [6]
1x charcoal [for the floor torches] with two vars - [3]
1x chest with 11 vars in texture, slight shape and polycount [a higher-poly one] - [12]
1x dagger with 16 variations, vars come in texturing/materials/shape - [17]
1x Platform Deco with 5 vars in shape - [6]
1x Rock Tomb with 8 vars in shape - [9]
3x Flags each with two vars - [12]
5x golden coin/s [1x individual, 4x stacks] - some of them include slight vars - [11]
3x urns + vars each in shape - [36]
3x bottles + vars each in shape - [22]
2x potions + many vars in color and shape - [66]
4x sarcophagus parts [1x base rock, 1x main, 2 doors] with many vars each - [23]
1x skull with slight vars in shape - [9]
1x stylized small sword [includes _MI color vars] - [10]
1x stylized falchion [includes _MI color vars] - [8]
3x green cauldron liquids each has 6 colors vars [blue, cyan, red, orange, purple and yellow] - [21]
Most props include vars [shape, size or colors/texturing/material_instance].
General Sizes:
Floors: 400x400x100
Walls: 400x112x400
Trims: 400x400x0
Wall Frames, reduced/similar.
Blueprints: 137
Prefabs drag and drop
1x Flag
9x Stacked bookcases
29x candles + holders + chandelier
1x gold coins stack
5x sarcophagus
5x wall torches
2x individual torch
15x floor torch
57x Cauldrons - Each has a var in color + VFX + noVFX, etc.
8x Cauldron VFX BPs [uses Torch, bigger]
3x stone staircases
1x skulls stack
VFX: 4 main, 40 total
Torch Fire w/embers and No embers
Small Fire w/embers and No embers
Color vars of each included. [Blue, Cyan, Red, Purple, Yellow, Orange, FireOrange and White {ColorChange via _MI or the _PS}]
Note: some use lights with each color, in order to modify please do it inside the PS_ itself.
Demo Scene UE4:
Asset Showcase [Walkable] - Includes all assets.
Demo Room 1 [Baked Static Lightning] - Small area [Example of what you can build with the assets].
Rigging: No
Animations: No
LODs: Yes [Not custom], Auto, set to different settings.
UV Unwrapping: Yes, non overlapping, manual for all main version of the props.
Important!: Several vars have overlapping UVs in channel 1, this does not affect the lightmaps or light baking.
Technical DetailsUnique Meshes: About 150+
Total Meshes: 1058
Collision: Yes, [Auto], several tweaked in UE.
Vertex Count:
Bases: 24-36
Bricks: 20-96
Holders: 375-1993
Connectors/Rails: 96-120
Corners: 18-24
Doors + Deco: 24-542
Floors: 24-440
Props: 12-2.9K Most under 1K
More on Documentation, average ranges 4 to about 3000 [rare].
LODs: Yes, [Auto]
Materials: 15 Masters [2 VFX / 13 Meshes]
Material Instances: 279
Textures: 585
VFX: 40 [4 main + color vars]
Texture Res: 2048x2048
Supported Dev Platforms:
Windows: Yes - Mac: N/A
Documentation: https://docs.google.com/document/d/1PLM_Op-0MIK11HYFUZULIv_xmCHbahZi1peqimY3dYU
Additional Notes: FBX/BLEND files in ArtStation Store, CGTrader, etc.