This is a Mexican inspired Copalero with my own unique design. Originally made in 2021. Now revised in 2025. It includes variations for copal and VFX. You also get support for Unreal Engine 4 and 5. Demo rooms included!
More cool Unreal Engine 4 and 5 renders here: https://www.artstation.com/artwork/QrvEJ3
Note you may need to scroll down. Many products in that page.
REV 2025 - 1
Returned to revise the pack for Unreal Engine 4 and 5 and overall 3D models.
Now it includes proper copal meshes and charcoal. There several variations for many 3D models. Please check 3D viewer. All organized.
Unreal Engine includes basic VFX for smoke and fire.
Unreal Engine 4 by default will have less scenes than UE5. UE4 I focus more in light baking. UE5 will have some extra illumination scene variations. All dynamic light in UE5.
Note: Some meshes may have custom lightmaps from Blender, most do not. The very small meshes throw a red color no matter what configuration I put in Unreal and custom lightmaps. The light bakes fine but just have that in mind. The separated rocks, but these are just extra you can always disable shadow cast. These are for the copal meshes but the copal comes in variants as joined prefab meshes so you should be good to go in any way.
I added several extra meshes to represent a small environment for the copalero to sit, be showcased. That is included too in both Unreal and 3D models.
Most new models are still done with the same lowpoly mindset. Nothing in this pack is high polygon really.
Additional File Download will include exports for all textures from 128 to 4096. The only texture that is at a fixated resolution of 512x512 is the VFX smoke mask.
All meshes scaled appropriately to Unreal Mannequin.
There are several variations for the copalero which makes it look like it is lit or with embers from the fire. In Unreal you can control the level of emissive/glow via material instances.
For some of the meshes I included via 3 master materials some additional functionality depending on the mesh. UV tiling for trim/seamless materials. Wind parameters for vegetation meshes. Emissive you can control mask strength via glow power, etc.
In Unreal LODs to automatic but tweaked in-engine for distances. Some I had to tweak so they do not look awful.
IMPORTANT! The copalero textures used for all pack contents and blend, fbx files were reduced to 2048x2048. Previously it was using 4K textures but since the pack grew quite a bit managing that upload-wise can get annoying. You can still access the 4K textures in the additional file download. The copalero looks pretty similar at 2K, there is extremely minimal detail loss so I decided to go for 2K instead. Same for Unreal Engine pack contents too.
IMPORTANT 2: Some meshes like the charcoal which is made as a variant in a circular shape give issues out of the box with default LOD settings in Unreal. I tweaked the distances and reduction settings for it to look ok. But just have that into consideration. Since the mesh is lowpoly though you can always just remove the LOD if you need or want to.
IMPORTANT 3: There is no VFX for BLEND or FBX files. VFX only for Unreal Engine pack.
Pack details 1: For game engines I suggest using the file I provide named exports_at_000. I always or 99% of the time provide this file in all my packs. It is meant to be more friendly or tweaked for Unreal and possibly other game engines. Sometimes if it qualifies I put custom lightmap channels in that file for assets and/or custom collisions if needed, etc.
The old 3D renderer with 4K textures was left at the end of the preview images. It may help to see single mesh too. Two new 3D viewers added to see pack contents. One with the 3D environment and one without and just the copalero meshes.
Previous Patch Notes.
Here in FAB you get the Unreal Engine set-up pack with the prop too and a basic material instance.
Material Instance Parameters: Color Change, Desaturation Power [From BaseColor], Color Change Power. Normal Map Power, Roughness Power Slider, Metalness Power Slider, AO Power Slider and Texture Inputs. It is quite the same as my other packs.
Note: Ignore the pictures that say no Unreal Engine pack included, that is for my other marketplaces. But decided to include these pics here too since I like them :]. The mesh looks the same. UE4 pics has some shots with static light baking.
More info in the UE tab. Additional file includes different texture resolution exports if needed. Same name so just drag and drop to replace for your desired resolution.
REV 2025
Added more textured exports for PBR and UNREAL ENGINE [Packed] / optional resolutions from 128, 256, 512, 1024 and 2048. [I suggest using 1024 upwards, textures lose a lot of detail below 1024x1024 but included lower resolutions in-case needed for any reason] Default Prop uses 4096 or 4K textures.
Re-exported PBR texture profile to proper profile. Removed unnecessary heightmap. Revised file contents and added .BLEND.
A prop inspired by a Mexican Copalero. Decorative.
4096x4096 Textures -> PBR [BaseColor, Roughness, Metalness, Normal, Occlusion] and UNREAL ENGINE [BC_ / N_ / _ORM] exported profiles
Model uses 2 Materials. One for the Copalero and one for the copal [Charcoal-like mesh]
FBX AND BLEND
Includes the optional copal-like 3D model export with a different pivot and origin 0,0,0 if needed. The one with the copalero has a different pivot for easy handling with the copal-like mesh.
2 meshes -> Copalero and Copal-like mesh [top area]
Mesh Main -> 1384 Tris
Mesh Deco Copal/Charcoal-like -> 60 Tris
Manually UV Unwrapped
Organized. Naming Conventions used: SM_ / M_ / T_
Dimensions X: 0.186086 m / Y: 0.148936 m / Z: 0.227861 m
Additional file includes FBX and BLEND files plus the PBR + UNREAL ENGINE [packed] exported textures
A tip if you manually import the mesh into Unreal Engine. Do not forget to set the _ORM texture maps to compression setting: "Masks" in order for the Metalness [blue channel], Roughness [green channel] and Ambient Occlusion [red channel] to properly render when building the material.
Check 3D models and packs I make in this link: https://www.artstation.com/artwork/QrvEJ3
Thanks for looking, have a nice day! :]
3D Viewer may take a little bit to load the textures. Uses 4K. If the model looks plain or bad quality wait a little bit for the textures to load. It should look detailed / cool eventually after loading.