REV 2025!
Now includes support for Unreal Engine 4 and 5!
Check out some more cool Unreal Engine 4 and 5 renders and shots plus material instance capabilities shots, etc. Much more beyond what I can show in this page plus more info here: https://www.artstation.com/artwork/aYlyxq
For Rev 2025 patch notes:
Revised texture exports. Removed the unnecessary height map and properly exported in PBR [BC, N, Roughness, Metalness, Occlusion] and Unreal formats. BC, N, ORM. You can now access texture exports at 128, 256, 512, 1024, 2048 [default] and 4096 for all textures.
The Unreal package includes a demo room and the all assets showcase. Light baked for Unreal Engine 4 and Dynamic lighting for UE5.
The material instances in this pack allow you to activate a dirt mask for the axes so you can customize them further and add dirt or wear details to the axes via the dirt normal map mask. The dirt mask acts as a basecolor but has support too for normal map and ORM nodes. The normal map may help to add more cool details to the axe like wear. You can control the normal map intensity via sliders and dirt too via sliders plus you can change the color of the dirt mask via color change and or desaturation.
My normal material instance nodes are included too. Power sliders for AO, Roughness, Metalness. Color change, color desaturation. Normal map power. Same as most of my packs.
Some of the LODs for a few meshes were tweaked in-engine for things like leather and small meshes. They tend to look bad from distances since the meshes are quite thin so they tend to break so the LODs were aggressively tweaked for their triangle reduction settings in order for these to not look bad. The mesh that needed this pass was the rock axe thin leather/knots areas. Most are fine as is.
In this new revision 2025 most meshes now use more UV space and more materials. While yes this means there will be more resources used I made this for further and easier customization options. The old 2021 I left as they are too which are more optimized and include 1x material for the full axe. The way I made the V2 and 2025 contents is that I used more textures but at the same time made some of the meshes to be interchangeable. This so you use proper texture without using the entire axe and wasting some UV space for it.
In the additional file you can find additional optional exports at different resolutions from 128x128 to 4K. By default this pack uses 2K textures.
I included too the dirt mask texture PBR UE packed set I used to make my material instance. It is in the additional file download too with all export resolutions included. From 128 to 4K. By default it uses 2K.
As for meshes included some new variations and some broken-like ones.
IMPORTANT: While the pack I claim that meshes are interchangeable and such. They may not be compatible with grid 10 really in Unreal. You may need to tweak your grid or deactivate it to craft or interchange parts. I placed pivots at some logical places for many of the axes but further tweak may still be needed. The pack is not designed to be 100% perfect and precise with all parts between each other and so on grid-wise. So you may need to tweak your grid if you want to mix and match parts.
I left plenty of information too in the UE demo scene and blender text scenes for more information about specific axe batches. Some include separated parts and joined meshes 1x that have multiple materials for revisions 2025 and V2 contents. More information there.
Naming conventions used: SM_ / T_ / M_ / MI_ for Unreal
Material Instance Parameters:
For the basic PBR stuff. The usual parameters I make/add to my master material/s which are mostly in all or most of my packs.
Color Change, Color Change Power, Desaturation Power.
General Look: AO Power, Metalness Power, Normal Map Power, Roughness Power - Sliders.
Glow Activator on and off. Glow Color Change, Glow Desaturation Power, Glow Color Power. Note: You need to input an emissive mask or compatible texture mask for it to work. Left without texture since this pack does not use it for actual pack contents but you can definitely make the axes glow if you want.
Texture Inputs
For this pack content in specific there is a Dirt Customization tab I made with plenty of parameters.
All of the dirt branches have static switches to turn effects on and off as you want them. So you can just use basecolor or normal or just the normal and so on so you can customize your axes even furtherly.
Axe Dirt Level, Axe JFG Dirt Level, Dirt Alpha Mask, Dirt AO, Roughness, Metalness, Normal Map and BaseColor activators. If you activate all of them have sliders to control their power level. You can also UV Tile the texture masks individually. Alpha, Color, Normal and ORM.
Texture inputs for your additional dirt texture masks are there too as parameters if you want to change them. Dirt Alpha Mask, Dirt Normal Map and Dirt ORM Map.
BaseColor which also has the option to change the color of the mask or desaturate the mask if you want to furtherly customize its color. Normal Map will have a slider with normal map power so you can intensify the normal map to add things like wear or damage. You can even use your own normal maps and so on.
This material instance should be compatible I think with your own meshes too. I cannot guarantee it will work with ALL meshes available but if your mesh is non problematic and something normally made and PBR I think it should work alright. Still I made this specifically for my axes pack since I wanted to fake dirt and some damages on the fly so that is what it is meant to be used with.
Check out my renders in ArtStation to check more about material instance parameters and extra information I may not be able to show visually in this page. Link: https://www.artstation.com/artwork/aYlyxq
Optionally if you just want the most basic stuff and don't want all that special effects. I left two master materials in the pack in-case you do not want all the cool stuff. There is a basic one which is the same as this one but with functionality for dirt basecolor mask only. Then there is another one which is simple and doesn't have the extra cool dirt mask effects.
Not sure if I forgot something. I may update later down the road. Thanks for looking. Have a nice day! :]
OLD OUTDATED INFORMATION
Axe Pack 1
4096x4096 Textures -PBR and Unreal Engine 4
Joined and separated meshes
Blue, Green and Red color variations
Separated meshes include: axe head, handle and knots.
FBX SCENE with all assets for showcase, refer to screenshots
FBX with individual exports at 0,0,0
Total tris for all content: 112,640
Tris: 4812 per axe
Manually UV Unwrapped
Unreal Engine 4 Game Pack [4.26.0] included Note, this is a prop, no rigs or blueprints included.
Unreal Game Pack includes [4.26.0]:
Tweaked collisions inside UE4
Automatic LODs
Tweaked lightmaps inside UE4
Organization and naming convention
Demo scene with showcase as seen in the screenshots
45 static meshes [About 6 unique meshes, 14 tweaked meshes and the remaining are variations in colors]
6 materials
10 Textures [4K - 4096x4096]
Check renders here and how it looks in UE4: https://www.artstation.com/artwork/aYlyxq