**Blueprints for laughs part 4
**
This is the part - the respawn system - that really needs a lot of improvement. As you can see there is a Vector variable which I use to save the respawn position once the marble collide with the triggerbox. (I save it when it leaves as well but just because it makes testing easier.) setting up the spawn point one by one is a pain and obviously there must be a better a solution
The first Triggerbox is a massive “killzone” below the level, and if hit it repositions the marble to the last saved spawn position. I also use Put Rigid Body To Sleep which momentarily resets the marble’s rotation and speed to 0.
I used “Execute Console Command: RestartLevel” to reset the map (currently not connected), but it resets the spawn position as well. Someone suggested I should use Gamestate to save spawn positions and other important data, which seems like a good idea, but so far I did not succeed with that (still a beginner :p).
Well, I keep trying, and of course any ideas to improve the game or the blueprints are welcome