I was having trouble with a complex model so went to try with a basic scene.
I noticed that increasing a lot the polygon count fixes the “shadow” … is there another way? increasing poly count doesn’t sound like the optimal way at first glance.
Everything is setup to Cinematic. and tried also with the console tweaking bias, cascade etc… with not much of a change…
If you have any idea what I could try next I would appreciate as I’m a bit out of ideas.
I found out that the scalability settings if lowered to medium make that shadow worst.
So I researched all the scalability settigns that change with the “shadow medium” and change them by hand one by one to force to make it worst… and see witch parameter is it… so I can crank it up… but non of them worked.
Thank you!
Ill check that, seems that was some problem on the “preview version of UE5” as the exactly same scene on Release cersion didnt have that problem.
Anyways will check the options you mentioned.
Thank you!