Enabling my landscape with Nanite results in the terrain to become triangulated and jagged. This was not a problem prior to enabling Nanite. Previously it was smooth as butter. What is causing this and how can I fix it?
Nanite does runtime simplification. Which naturally results in triangulation and accuracy loss.
The question you should be asking is why is it so inaccurate when up close?
And of that, I have no idea…