Jagged Edges in Planar Reflections

Hi.

Planar reflections in my scene have jagged edges and i haven’t been able to find any solution yet. I’ve made some search on the web and here is what i’ve done to get rid of jagged edges so far:

-Reflection capture resolution is set to 1024 in project settings.

-Screen space reflections is set to ‘0’ in post process volume.

-I’ve changed the G Buffer Format to ‘High Precision Normals’ in project settings

-I’ve checked the ‘Use High Precision Tangent Base’ in static mesh, LOD0 settings.

-My planar reflection settings are shared as an image.

-Engine scalebility settings are all epic. Also cinematic has been tried and not helped.

  • Add and remove both box reflection captures and sphere reflection captures and it didn’t work.

  • Lightmass settings are; SLS:0,5 - ILQ:0,5 - ILS: 1.

-When i use box reflection and sphere reflection alone (without planar reflection) jagged edges are corrected but in that situation reflections are wrong and unrealistic.

As a result i want a mirror reflection and i want it without jagged edges.

I need your help

Thank you in advance.