Guess I’m looking for the best way to do mud in UE5 since I’m struggling with my current method. At the moment the mud is a plane that is placed on lowered terrain but the transition between mud and landscape is really jagged. I’ve seen some stuff on making the landscape a mesh and raising the polycount but this approach doesn’t work for me since I need a landscape mesh for my footstep plug-in to work. If there’s a better way of approaching mud altogether please let me know.
Thanks