Jade Forage: Godot gathering demo + 7 JADE packs on Fab (AI-assisted)

Watch the 20-second Godot gathering demo (no sign-in required):

This 20-second clip shows the actual Jade Forage Godot source demo: interact with an intact resource, reveal its depleted base and pickup, then collect the pickup to update the inventory. It demonstrates iron ore, jade crystal and ember mushrooms using the delivered models, rather than concept art.

Jade Forage contains 22 static states and props from 10 master designs, covering six resource families and four woodland props. The intact, depleted and pickup variants let you represent gathering progress visually. The pack includes Blender sources, textured GLBs, PBR maps, per-asset LOD files and the Godot harvesting/pickup/inventory/reset source example. Some small models retain identical geometry across LOD slots; this is an example to adapt to your project, with no performance certification.

For a coordinated fantasy scene, the JADE portfolio has seven separately sold packs:

  • Forage: gathering resources and woodland dressing.
  • Forge: eight static blacksmith workshop designs.
  • Camp: five static camping designs.
  • Merchant: shop and storage props.
  • Alchemy: potion-workshop props, including a workbench.
  • Wilds Vol. 01 and Wilds Vol. 02: two five-creature, high-poly collections for Blender still renders.

The five prop packs include Blender/GLB files and the Godot source examples described in their listings. Props and mechanisms are static; no native Unreal Engine or Unity project is included. The Wilds models are a separate fixed-pose range with Base Color maps only, without rigs, animation or LODs.

Creation disclosure: Generative AI was used for concept references and Tripo base geometry/textures. Local preparation, selected cleanup, state/LOD preparation where applicable and exports were done in Blender. The previews show the delivered meshes; presentation lighting, floors and cameras are staging.

Browse all seven packs and inspect their individual contents and limitations: