A voxel terrain generator for infinite runtime generated cave.
Requirements: This plugin requires the ProceduralMeshComponent and Niagara plugins, which are included with Unreal Engine.
Demo Video: [Youtube Demo]
Documentation: [Docs]
Notice: The pickaxe and animations featured in the video are not included with this plugin. Check out the free assets below to get them!
Free Sample Animation Set - ResourceGatheringSet>Mannequin>Mining>PickAxe>2H>A_Mining_PickAxe_2H_01_Loop_01
Features:
Procedural Cave Generation: Continuously generates endless cave networks at runtime.
Voxel Terrain: The caves are generated as voxel meshes, enabling a fully destructible environment in real-time.
Customization: All generation parameters can be adjusted directly within the editor, including cave morphology, scale, surface materials, and more.
Optimized for Performance: Features user-configurable optimization options to maintain high performance and a stable frame rate, even in large-scale worlds.
Blueprint Integration: Provides data on terrain destruction, allowing developers to easily implement a wide range of custom interactions and gameplay mechanics.
Support
Join The Discord: [Discord]
Email: gtl.j2k2@gmail.com
Additional Notes:
This product was independently developed by me(us) while participating in the Epic Project, a developer-support program of the KRAFTON JUNGLE GameTech Lab. All rights, title, and interest in and to the product are exclusively vested in me(us). Krafton, Inc. was not involved in its development and distribution and disclaims all representations and warranties, express or implied, and assumes no responsibility or liability for any consequences arising from the use of this product.