Asset Name: Rigged Hand Monster
Creator: Jameson Pounds (artstation.com/jameson_pounds)
Version: 1.0
Date: October 2025
Description:
A rigged giant hand monster with dirt between the fingers, yellowing fingernails, cuts, and a smiley face drawn on the palm. Rig controls include a root bone, wrist control bone, thumb ik bone, thumb pole target, a bone to move the front four fingers together with invers kinematics, individual ik bones for each finger, a bone to control the pole targets for the front four fingers, and individual pole targets for each of the front four fingers.
Included Files:
- BLEND version of the rig and models
- FBX version of the models, one regular, one triangulated, one animated.
- PBR Textures (2K resolution, PNG) for Unreal Engine and Blender
- Previews for reference
- One animated walk cycle action included in the Blender file
Model Details:
- Polycount: 686 verts / 1,368 edges / 684 faces / 1,368 triangles
- non-overlapping UVs
- Single texture set
- Scale: 4.63 meters/ 15.2 ft from wrist to fingertip
Texture Maps:
- BaseColor
- Normal
- AO/ Metallic/ Roughness
Exported at 2K resolution. All textures in .PNG format.
Recommended Use:
- Rig works in Blender
- Models work in Unreal Engine, Unity, Blender, Maya, and most 3D apps.
- To use in Unreal: import model and connect maps via packed or unpacked material setup. For OcclusionRoughnessMetallic texture, Blue channel goes to Metallic, Green channel goes to Roughness, Red channel goes to Ambient Occlusion
- To use in Unity: invert Roughness.
-To use in Blender, use the suggested node tree in the textures folder and adjust the math nodes as needed.
LICENSE
You are allowed to:
- Use this asset in commercial or non-commercial projects
- Modify the asset to suit your project needs
- Use in real-time or rendered media (games, film, etc.)
You are NOT allowed to:
- Resell or redistribute this asset as-is or in a similar form
- Use the asset in any unlawful, hateful, or discriminatory work
© 2025 Jameson Pounds. All rights reserved.
Support:
If you have any issues or questions, feel free to contact me via ArtStation.