Iznankai Games - Moving Component

Moving Component - smooth motion between two transforms, production-ready.

It is an Unreal Engine plugin that adds a single, focused component for interpolating scene components between a start transform and an end transform forward (Play), backward (Reverse), with optional pause and full Blueprint and C++ support.

Why teams use it

  • Ship faster - drive multiple mesh or collision pieces from one Moving Targets list so doors, handles, and blocking volumes stay in sync.

  • Clear state machine - Start, End, Play, Reverse, and Paused; separate Play and Reverse speeds for realistic open/close timing.

  • Gameplay-friendly- optional collision disabling during movement and dynamic Nav Mesh affect so AI and physics behave sensibly around moving geometry.

  • Push Interaction built in - doors and gates open based on which side the player approaches from;

Mechanics you can build quickly

  • Hinged and sliding doors, gates, shutters

  • Drawers, chest lids, sliding panels

  • Simple platforms and elevators between two poses

  • Traps and secret passages with explicit open/closed endpoints

  • Any prop that only needs two well-defined transforms

If your game relies on reliable, tunable motion between two world poses - Moving Component cuts boilerplate and keeps door/platform logic consistent across Blueprint and C++.

Discord : https://discord.gg/87v2PrRFa