I’ve noticed that all UE movements have a lag, fps examples tps examples and even lyra, as shown in the rate of movement of the character when repeatedly pressing left and right, the character’s rate of movement is presented in an S-shape, like it takes a little bit of accelerating time, whereas Overwatch is a Z-shape and responds to the arrow keys very quickly, is UE doing something special with this? How to adjust this effect, I want the character’s control to be as smooth as Overwatch.
try changing the acceleration in character movement component, and also rotation rate.