Just sitting here trying to think of how to make a client-to-client system work as a client-to-server system. Like instead of all the peers transferring to one another, they all transfer to the person that’s being the host for that game, and his connection takes care of it. I realize there could be some major lag spikes but I’d venture to say its worth attempting, at least for some small alpha testing. My main issue is that I’m new to UE4 and I’m not entirely sure on where to start with that.
Also, would it be viable to do a pure peer-to-peer system in today’s tech world? I mean sure there’s some cheap server options out there but to support a whole community of players doesn’t seem a likely adventure for a small team working with extremely limited capitol to do.