I've encountered an issue when importing a model from Blender into Unreal Engine.

In Blender, I’ve created instances of an object, but upon importing into UE, these instances seem to be treated as separate objects rather than instances. Is there a specific export setting or workflow I should follow to ensure that the instances are recognized and maintained as instances within Unreal Engine?

Thank you for your assistance.

Best regards,
Mehran Javed