I've enabled asset reflection and now I've got errors but it doesn't tell me which assets are the problem

C:/Users/*****/AppData/Local/UnrealEditorFortnite/Saved/VerseProject/EscapeRoom1_UEFN/Assets/EscapeRoom1_UEFN/EscapeRoom1_UEFN.assets.verse(2387,76, 2387,80) : Script error 3588: Identifier mesh could be either type or function.

The assets digest could not be generated. Please ensure that your imported assets do not have names that clash with existing Verse symbols.

I’ve had a couple of folders named “material, mesh”. Still would have been nice for the log to tell me that

im geussing you have a function that is the same name as 1 of your assets

i think the numbers in the error are reference to the verse line that is calling the offending asset

am guessing alot hope it helps