I got the following crash message in Unreal Engine 5 after deleting a spline point in my blueprint. I can’t open the project file now, it just crashes before it opens.
Can I do something to fix this issue and be able to open the project or is it completely broken?
Also, for the love of god, fix the splines, I’ve been getting crashes every 30 minutes over the simplest things.
Also also, I tried to post this question and got the following error:
“An error occurred: You are not permitted to view the requested resource.”
This message doesn’t explain at all what the problem was, I had to google it. What a disaster.
LoginId:8533da9240a6de0c03a7e0a57062866b
EpicAccountId:2399210d8c944395ae17ef137803ad93
Assertion failed: Rotation.Points.Num() == NumPoints && Scale.Points.Num() == NumPoints [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SplineComponent.cpp] [Line: 206]
UnrealEditor_Engine!FSplineCurves::UpdateSpline() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SplineComponent.cpp:206]
UnrealEditor_Engine!USplineComponent::UpdateSpline() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SplineComponent.cpp:262]
UnrealEditor_Engine!USplineComponent::ApplyComponentInstanceData() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\SplineComponent.cpp:2247]
UnrealEditor_Engine!FComponentInstanceDataCache::ApplyToActor() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ComponentInstanceDataCache.cpp:780]
UnrealEditor_Engine!AActor::ExecuteConstruction() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp:901]
UnrealEditor_Engine!AActor::RerunConstructionScripts() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorConstruction.cpp:588]
UnrealEditor_Engine!FActorDeferredScriptManager::ProcessAsyncTasks() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\ActorDeferredScriptManager.cpp:254]
UnrealEditor_Engine!FAssetCompilingManager::ProcessAsyncTasks() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\AssetCompilingManager.cpp:609]
UnrealEditor!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5963]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:180]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UnrealEditor!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
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