I've created an Infinite Voxel World, similar to Minecraft

As someone who loves these types of games and have been playing around with procedural generation in ue4 I would be interested in seeing how you set up your blueprints. As it is, I don’t think minecraft even works that smoothly using any custom textures when going between chunks.

There chunk base is 32? block grid. If memory serves me right I think its 16x16 x 128? in the overworld (total height i think is 255) but thats still something like 32,000 and some odd blocks per chunk by defualt.

so ++ for market or community learning resource.