Hi everyone,
I’m new here. I’ve just started learning UE5 but few UX issues was driving me crazy. So I decided to play around with the source code to fix it on my own. This part is done ![]()
- Auto complete was imho broken. I expected it to work like in any coding IDE.

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Scrolling through menus takes forever because UE scrolls panels 1 line at a time. In my system I have set up 4 lines but UE ignores that! ;/
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New windows are always on top which is quite annoying for me.
And many more minor things…
Installation
The patch.zip is available on my fork so you can try it for yourself (works only with v5.7.3)
So this is my involvement in the UE community so far, I hope you’ll enjoy. Please share what do you think about it? ![]()
Plugin?
To my understanding such things cannot be done via plugins since these are too deep changes to the engine’s core code, isn’t it?. I was wondering if I could create a plugin “Patcher” where users could patch their engines to extend it’s functionality. As far as I know I cannot share any engine files outside of the Epic Games Organisation but what If my plugin will require users to join it in order to download a patch?
Please let me know if you see any legal issues with that approach. I’m not looking for troubles ![]()