I've been working on a Mini BR map for a few months and have a few request to help me out on making my project a bit more complete!

  • When using the HUD controller device to anchor the Minimap to the Left Side of the screen the FPS bar gets cut off due to it being a tied to left side of the Minimap. to fixed that it should either put it to the right side of the Minimap when anchored to the left or give an option to reposition the FPS counter. In the image below you can see what I’m talking about the 86] is part of the fps bar

  • With the HUDQuickbarSlotViewModel could we get a ammo type icon that returns the 3D icon which would use the TSoftObjectPtr so we could make materials for the ammo icons as well and have that option for using the 3D icon instead of the vector icon FSlateBrush

Here is the current icon we can use and it cant be used with materials since its a FSlateBrush type

I want to have the option to use this icon as well but mostly an icon that supports materials which would be the TSoftObjectPtr type

  • Hera Sand Has a very visible seam issue it can also be seen in BR i really like the sand texture```/Script/Engine.Texture2D’/Hera/Terrain/Textures/T_Hera_Sand_A_D.T_Hera_Sand_A_D’``` I’m assuming it diffuse texture
    • here are images on what I’m talking about