I just finished my first model in blender yesterday and since then I’ve been trying to export it properly into unreal engine but when I do, this part does not export correctly:
the part that the camera sees is not shown for some reason, the rest of the project works but only this part does this.
I have tried to export it with different settings in blender exporter with no luck and also tried to change the material both in blender and unreal.
In the material, click on the main material node, in it’s settings there’s a checkbox called “2 sided” this usually works for me when I encounter this, may not be the most proper but it’s a quick easy fix
a good way to sanity check this in blender visually
this setting will override the texture of the faces. if the normal of the face is pointing toward the camera the face will be Blue, and if the normal of the face is pointing away from the camera the face will be red
with this setting just do a few orbits of the model in “Solid mode” for if you see any red.
NOTE: this does not work in wireframe, and will attempt to blend with the assigned texture in Material Preview mode.